- Pierre Alexandre
Character Control With Neural netorks And Machine Learning

In this 2018 GDC talk, Ubisoft's Daniel Holden shows how data-driven systems can vastly reduce the complexity and manpower involved in building an animation system for character control.
#machinelearning #neuralnetwork #laforge #assassinscreed #origins #danielholden #gdc #talk #conference #character #control #locomotion #motioncapture #motionmatching
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