• Pierre Alexandre

Expanding Animation And Design Capabilities in Post-Launch Battlefield 1


In this 2018 GDC session, EA Dice's Ryan Duffin discusses two specific examples of taking the resources the animation team inherited in Battlefield 1: a rigid weapons system and a mounted soldier and building upon them as content and gameplay systems that liberate animators and designers' creativity. You can also watch Ryan's interview with ONIONSKIN for more details about his path and animation philosophy.


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