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    • Pierre Alexandre
      • Jan 1, 2020

    Overwatch's FPS Animation


    In this 2017 GDC talk, Blizzard's Matthew Boehm dives into the artistic and technical challenges of creating personality in first person animation for the robust and varied cast of Overwatch.





    #overwatch #blizzard #fps #gdc #conference #talk #learn #share #grow #cartoony #stretch #squash #heroes #tracer #teamplay #tips

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