Uncharted 4' 4x4
Game animation is always strongly connected to the other fields of game development. Physics simulation are now playing a great role in enhancing the animation credibility of characters, vehicles, worlds... In this GDC 2017 talk, Naughty Dog's Edward Pereira breaks down individual physical elements that went into Uncharted 4's 4x4. This talk is especially interesting as it shows how hard it can be to find the right balance between realism and believability.