"But, OnionSkin, what would happen if two vfx artists from Blizzard and Riot gave a talk together at GDC??". Well, I'm glad you ask.
In this exellent talk, Blizzard's Hadidjah Chamberlain and Riot Games' Jason Keyser team up to present vfx artistic fundamentals that will help you create juicy, redable vfx no matter the type of game you're working on :
- Gameplay is king
- Shape & area of effect
- Contrast & focal point
- Color & identity
- Timing & threat level
(animtip : during your animation process, try to animate with your character(s) displayed in grey, without any textures. As shown in the video, the "shades of grey technique" will help you focus on the motion itself rather than on irrelevant details. You'll see your character as a pure shape).